The Joyride That Wasn’t

By José on October 13, 2025

Sometimes game development throws you a curveball in the most unexpected ways. My latest attempt to add a “Sequentle walkthrough” for new players was supposed to be smooth and animated, but instead… it became a lesson in patience (and dependency management).

I started with a fancy animation library that promised little pop-ups, step-by-step guidance, and that satisfying “click next” flow. But as soon as I tried to deploy, the terminal started yelling at me in ways only Node.js can. Package versions didn’t match. Peer dependencies clashed. One library didn’t even exist under the version I was trying to use. Hours were spent trying to coax the system into working, but I kept going in circles.

After several rounds of installing, deleting node_modules, fighting package-lock.json, and muttering at the terminal, I realized the solution wasn’t more code — it was simpler. Instead of a dynamic walkthrough that refused to cooperate, I rebuilt it as a static modal with a step-by-step carousel. It’s clean, it works, and players can still see every part of the tutorial without the library headaches.

The moral? Sometimes less is more. And sometimes the journey to a smooth user experience is paved with deleted folders, endless npm install commands, and a healthy dose of stubbornness.

So, if you’re thinking about adding that flashy animation to your web app… maybe start with the static version first. Your sanity will thank you.