The Joyride That Wasn’t
My latest attempt to add a “Sequentle walkthrough” for new players was supposed to be smooth and animated, but instead… it became a lesson in patience.
Read more →Notes and thoughts on the process of building Sequentle.
My latest attempt to add a “Sequentle walkthrough” for new players was supposed to be smooth and animated, but instead… it became a lesson in patience.
Read more →For two days, my analytics dashboard was a ghost town. No visitors, no data, nothing. Here’s the surprisingly simple reason why.
Read more →When I first built the puzzle generator, it had a major flaw: it was creating the same puzzle 179 times a year. Here's how we fixed it.
Read more →My app wouldn't publish, and the error message seemed like nonsense. Turns out, it was telling me exactly what was wrong.
Read more →A core part of any guessing game is the reveal. It’s not just about showing what’s right or wrong; it’s about building a moment of tension.
Read more →I'm not a programmer, I'm an English teacher. So how did I build a web application? The answer involves a process I call 'Vision-Driven Development'.
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